MOBILE

Native-feel apps that ship to both stores from one codebase.

We have shipped commercial apps on iOS and Android since 2018, including our own OPS360 mobile. Flutter is our default for speed; native is on the table when the platform demands it.

What we deliver

Production iOS and Android app

One Flutter codebase, two flagship-quality builds, signed for the App Store and Google Play.

Store-ready release pipeline

TestFlight for stakeholders, internal Play tracks for QA, automated public releases via Fastlane.

Push, analytics, crash reporting

Firebase, Sentry, and product analytics wired in from the first build.

Backend integration

REST or GraphQL, real-time, offline-first when the use case demands it.


How we work

1
Design and flows

iOS and Android Human Interface guidelines mapped per screen. No "Material-on-iPhone" tells.

2
Build

Sprint demos run on real devices in your hand, not a simulator on a laptop.

3
Beta

TestFlight and Google internal testing, crash budgets enforced before public release.

4
Release and operate

Store submission, phased rollout, post-launch crash monitoring and review-response.


Tech stack

Flutter · Cross-platform
Dart · Languages
Swift + SwiftUI · iOS native
Kotlin + Jetpack Compose · Android native
Firebase · Backend services
Fastlane · CI / release

Common questions

Why Flutter as default — not native?

For most consumer and field apps Flutter ships in about 60% of the time and 70% of the cost of dual-native, with parity feel. We pick native when an app is deeply platform-specific (Apple Watch, complex Bluetooth, ARKit).

Can you take over an existing app?

Yes. Two-week due-diligence review delivers a written audit of architecture, dependencies, store standing, and risk — then we continue from where the previous team left off.

Do you handle store rejections?

Every time. Apple and Google review submissions go via us; if anything bounces we resubmit at no cost until it lands.

Ready to talk?

Tell us about your project. We'll come back within one working day.