Native-feel apps that ship to both stores from one codebase.
We have shipped commercial apps on iOS and Android since 2018, including our own OPS360 mobile. Flutter is our default for speed; native is on the table when the platform demands it.
What we deliver
Production iOS and Android app
One Flutter codebase, two flagship-quality builds, signed for the App Store and Google Play.
Store-ready release pipeline
TestFlight for stakeholders, internal Play tracks for QA, automated public releases via Fastlane.
Push, analytics, crash reporting
Firebase, Sentry, and product analytics wired in from the first build.
Backend integration
REST or GraphQL, real-time, offline-first when the use case demands it.
How we work
Design and flows
iOS and Android Human Interface guidelines mapped per screen. No "Material-on-iPhone" tells.
Build
Sprint demos run on real devices in your hand, not a simulator on a laptop.
Beta
TestFlight and Google internal testing, crash budgets enforced before public release.
Release and operate
Store submission, phased rollout, post-launch crash monitoring and review-response.
Tech stack
Common questions
Why Flutter as default — not native?
For most consumer and field apps Flutter ships in about 60% of the time and 70% of the cost of dual-native, with parity feel. We pick native when an app is deeply platform-specific (Apple Watch, complex Bluetooth, ARKit).
Can you take over an existing app?
Yes. Two-week due-diligence review delivers a written audit of architecture, dependencies, store standing, and risk — then we continue from where the previous team left off.
Do you handle store rejections?
Every time. Apple and Google review submissions go via us; if anything bounces we resubmit at no cost until it lands.

